Fyrestarters

Fyrestarters

id 88268Superiorlvl 65

Classes: Sorcerer, Priest, Mystic, Ninja

Behemoth armor cannot be liberated. Can be enchanted up to +15.
Can be upgraded to the following handwear based on enchantment bonus:
+15: +9 Frostmetal Sleeves
+14: +2 Frostmetal Sleeves
+13: +9 Twistshard Sleeves
+12: +5 Twistshard Sleeves

Unknown
Upgrade
materials missing from the dump
1. FyrestartersFyrestartersstart2. Twistshard SleevesTwistshard Sleeves1 material · from +12 → +53. Frostmetal SleevesFrostmetal Sleeves1 material · from +9 → +04. Stormcry SleevesStormcry Sleeves1 material · from +9 → +05. Divine SleevesDivine Sleeves1 material · from +9 → +0

Next tier — "Twistshard Sleeves": the item itself is consumed, plus 1 material, and the enchant level must be at least +12 (the result comes out at +5). Which materials exactly did not survive in the client dump: EquipmentEvolutionData keeps only type="item", exactly like the set enchanting table.

Dependency tree
  • Fyrestarters
    Unknown
Base materials total
Enchanting
awakening up to +15

Per step (one attempt)

+0 → +1
chance 100 %
+1 → +2
chance 100 %
+2 → +3
chance 60 %
+3 → +4
chance 30 %
+4 → +5
chance 15 %
+5 → +6
chance 7,5 %
+6 → +7
chance 7,5 %
+7 → +8
chance 3,8 %
+8 → +9
chance 1,9 %

Minimum materials (no failures)

The sum over all steps assuming every attempt succeeds first try. Real spending is higher: the odds get worse the higher you go, and the client data has no downgrade model. The client does not store gold costs.